Hallo Leute,
es wurde ja nun schon öfters über die Veränderungen in EQII diskutiert.
Im US-Forum hatte Moorgard wie folgend eine Aussage dazu getroffen:
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Stylin wrote:
The biggest problem i'm having atm with EQ2 is that I feel you guys have no idea where this game is going, or where you want it to go. You are trying to hard to please everyone, including the casual gamer, raiders, hardcore gamers etc. By doing this you ultimately are pleasing nobody.
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The above statement seems based on the assumption that change takes place in MMOs with only one short-term goal in mind: get subscribers now. Further, some assume that because we don't have millions of subscribers we must be falling all over ourselves trying to change everything about the game.
But the underlying assumption (and others like it in similar threads) is incorrect. We are making these changes neither randomly nor desperately. The producer's letters that Scott has written over the last few months sum up our goals quite well and have stated them consistently. What it all boils down to is this: making the game healthy and fun over the long term as well as allowing a smoother transition for new players.
That's a rather esoteric way to put it, which is probably why a lot of people ignore us when we say it. The majority of players view change with a much more focused perspective. How does this affect my character? My spells? My gear? My playstyle? There's nothing wrong with that; after all, everything about an MMO is designed to inspire the player to fall in love with their character. We encourage this focused perspective, so we understand that asking someone to step back and look at the bigger picture is going to be met with limited success.
Nevertheless, the changes to combat and spells aren't about one class or one group of players. Nor are we changing things just for the sake of changing them. There isn't some executive in a suit saying "You must gain millions of subscribers, so change priest healing NOW!" People in suits don't care about damage tables and class multipliers (my apologies to anyone wearing a suit who does, though). Our bosses have given us the freedom to make changes that we feel will make the game more fun in the long run, and that goal is shared by everyone on the team whether they wear suits or a t-shirt and flip-flops. (We have lots more of the latter than the former, I assure you.)
The specific changes to combat and spells were made with the overall goals in mind. Making subclasses more distinct through the abilities they are given will ultimately make each of them more fun. Some players will react negatively to some changes, because certain abilities needed to change in order to fit within the goals for each subclass. But again, we make these changes based on a broad perspective and their overall impact on the game. EverQuest II is the sum of many parts, and looking at one aspect alone doesn't give you the full picture.
We've also made many changes to loosen restrictions on where players can go and what they can do. The removal of level limits on overland zones and changes to encounter locking come from the same desire and goal. Again, these aren't being done randomly or without a lot of thought and discussion.
I can understand why someone would compare the game at launch with how it will be after the coming changes and presume that we've lost focus. I would argue, however, that the exact opposite is true: I think we've gained focus, and all these changes are designed to fit into that cohesive plan.
We're certainly not the first MMO to make significant changes after launch and we won't be the last. As developers, we can't afford to fear change if we feel it's honestly in the best interests of the game. But no matter your opinion on whether you like them or not, please realize that we aren't making changes just for the sake of shaking things up. All the things we change or add to the game are intended to help us work toward goals that we feel will make EverQuest II stronger in the long run.
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Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II
Auch hier nochmals nachzulesen:
http://eqiiforums.station.sony.com/e...d=26798#M26798
Schöne Grüße
Eovania
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