Im offiziellen Forum hat sich der Community Manager der US-Server zu den kommenden Änderungen des Skillsystems geäußert.
This is already in progress as part of the upcoming balance changes. Every spell is getting looked at.
The reason our current system has some of these problems is that our spells grow two ways: by level and by quality. Your App3 at level X is not the same as your App3 at level Y, and because of that there can often be crossover points where one spell of a given quality is the same as a higher quality--or potentially less desireable in some way. We simply don`t have enough headroom without making spells that do crazy damage.
That`s why we`re doing away with the concept of spells growing by level. This will allow us to make sure spells and arts have clearer benefits as you increase their quality tier.
We`re also going to be organizing the knowledge book into spell lines so that upgrade paths are a lot easier to understand. There will likely be new spells added to flesh out some of the lines a bit more, so current spells that grow infinitely will likely be replaced by spell lines that accomplish much the same thing.
Not all the spell changes we`re making are about balance. Another good reason for them is to make our spell system more consistent and easier for players to understand.
As for the next phase of the changes that will be showing up on Test server soon: Intelligence will provide a much more noticeable bonus to spell damage, and Wisdom will be important for mitigating the damage bonus of your opponent. So yes, you will have a good reason to buff your INT and WIS, just like many of you have been asking for.
Link: Beitrag von Moorgard
Link: Diskusion im Forum
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