Considering that more than one out of every thousand people subscribes to an online game, it´s safe to say that MMORPG´s are no longer niche titles. In fact, there has been such a surge in the scene that the only problem for gamers is deciding which ones to play. Few genres require the time and financial commitments of an MMORPG, so it´s no surprise that players are reluctant to switch games. Every so often though, a title shows up that grabs you by the throat and commands your attention.
Currently in development by Dark Age of Camelot creators, Mythic Entertainment, Warhammer Online: Age of Reckoning (WAR) is bound for stardom. Fan-sites are popping up left and right, forums are running fast and furious, and guilds are already forming. All for a game that is barely halfway to completion. Adapted from the miniature-based game by the reknowned company, Games Workshop, WAR pits the armies of Order and Destruction in a duel to the death. With everything from questing to PvP influencing the tide of the battlefield, WAR aims to envelop gamers in the turmoil of combat like never before.
With so many impatient fans scrounging for whatever scraps of information they can find, we thought it best to skip most of the fluff and dive right in to some of the more specific details about WAR. Thankfully, Associate Producer, Joshua Drescher, was ready and willing to answer most of our questions. A seemingly humble man of simple tastes, Drescher’s only biographical statement was that, “I prefer dogs over cats, red wine over white and crosswords over sudoku.” With that said, on to the good stuff. |
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