Quote:
Originally Posted by Mazhurg
Tend to disagree. If you place more relevant skills that can be trained then you will get a wide variety of characters (EvE-Online is a good example). There is no way in that game to skill up on all the good skills; one has to specialize and even then all specialties are relevant.
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And specialization is the same as a class. All a class really is is setting parameters up for what skills all classes can have and which skills only one or a set of classes can have. You end up with essentially the same thing.
If you allow people to specialize in everything you get tank-mages.
If you allow people to specialize in only certain things but at any level, you get classes.
If you allow people to specialize but only at or near max level, then you get no variation until the high level, after which you have a class.
The best thing to do is have classes and then allow some specialization within those classes, but you have to be careful there too, because if those specializations are too powerful either everyone does them and no one is 'special' or, if you can't specialize in everything, you end up with people figuring out what the best specializations are within a class and everyone choosing that path, and again, everyone is the same within that class.
Best way I've seen, having played MUDs since the early 90s, then the first MMOGs, and then all the way up to the most modern MMOGs, is a class system with some specialization that you can choose to pursue but not make it so you can only pursue some of them such that if you want all of them and are willing to put the time into it, you can.
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