Greetings!

We have the following Hot Fixes for you today:

General Changes & Bug Fixes
  • Nehekharan Treasure chests revealed by the Aviator Goggles will now drop their intended loot upon death.
  • Depot Crates for the Live Event located in Ekrund, Marshes of Madness, The Badlands, and Thunder Mountain will now appear in greater numbers.
Capital Cities
  • The Contested City entry gates now have an additional click-through feature.  Players who see that the gate is down can teleport through the gate by interacting with it.
Content

Quests
  • Beyond the Sands, Chapter 2: Grouped players will now all receive credit for killing the Shrouded One.
  • Beyond the Sands, Chapter 3: Players traveling from The Badlands to deliver the Nehekharan Ultimatum will now have quest waypoints on their maps.
  • Beyond the Sands, Chapter 3: The Bone Giant will now appear immediately after a player accepts the quest.
  • Trail of Bones, Chapter 3: Selryk's Bodyguards will now appear immediately after a player accepts the quest.
  • Shades and Shadows: Taltrek Ragehand can now be found in the stands at the Sacellum arena in the Inevitable City.
Public Quests
  • Fallen Kings: The Liche Priest associated with this Live Event PQ will now spawn in the Marshes of Madness if Destruction wins the stage.
  • Fallen Kings: All members of the winning realm will now receive credit for defeating the Liche Priest.
Items
  • Wrathbringer Pistol: Fixed an issue where this Witch Hunter item was missing a stat value. The item has been updated to correctly reflect the redesign of Witch Hunter items.
  • RvR Tokens: These items will now enter the Inventory Overflow slot when looted by a player with a full inventory.
  • Charred Shoota: This item is now equipable in the ranged slot.
  • Heavy Charred Shoota: This item is now equipable in the ranged slot.
Realm vs. Realm
  • Guards at the Rottenpike Ravine, Madcap Pickins and Squiggly Beast Pens Battlefield Objectives will now become attackable when the zone is unlocked.
  • Fortress doors have had their hit points increased in accordance with the increased ram damage.
  • Upgrading Keep guards to champion level will now take 10 minutes.
  • Upgraded Keep guards will now deal an appropriate amount of damage, and can be hit for more than 1 point of damage.
  • Based on feedback from our Live servers, we are adjusting the population caps for Fortresses to allow for a more even number of attackers and defenders.



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