Die Kollegen von mmorpg.com haben Josh Drescher bei ihrem Besuch bei EA Mythic interviewed und das Resultat ist nun online verfügbar.
When we first arrived at the EA Mythic studios last week, those members of the media who were in attendance sat down with Josh Drescher and Paul Barnett to get an update on how the game had progressed since the last time that we had talked about Warhammer Online: Age of Reckoning. This was only one of the many presentations that we had, and we will be bringing you reports from those specific area presentations over the next week.
“Now that people are running around,” Paul said, “we’re making a game.” What he meant by that was that planning and designing the game are one thing, but it isn’t until you have actual players responding to (and breaking) the systems in place that the real work of making something for others to enjoy begins. He looks at beta as a chance to try things out and as such, they are currently in the process of seeing what works and what doesn’t for the game.
When the beta for the game goes down, it gives the developers a chance to focus in on player feedback, and Paul gave us an example from RvR. While EA Mythic is happy with their experience in Realm vs. Realm with Dark Age of Camelot, they wanted to know “how do we learn from that and make an evolutionary step?”
Link: Hier gehts zum kompletten Interview
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