Quote:
Originally Posted by Manaleeshi
I think i mean mood rather than style...... But anyway. This thought just occured to me.

In everquest, it used zones, and there where alot of zones that where in a permanent state. For example Greater Faydark was always dark.... I think it was because it was meant to be beneath very tall trees. But the effect was that it was a permanently dark forest. It was great.... and it was soooooo moody. You also had places like Unrest, which was a haunted house basically. And im pretty sure it was always night time at that place.... Most of the world was subject to weather and the day and night cycle, but i liked how some of these places where preserved in their ideal state.

Something im wondering about Vanguard, is if theres a dark, moody forest.... will the day come and ruin the experience? Or will they manage to keep it dark and misty 24/7? And in the haunted house type area (i forgot what its called... something Manor i think...), will the day come and spoil that experience too? Or will that area be permanently dark and therefore, permanently spooky?

Im glad the majority of the world will be subject to the day + night cycle. And im REALLY glad that there will be random weather patterns that even move across the world...... Thats all awesome. But do you think some areas should be preserved in a state that suits them? Otherwise.... a dark myserious, spooky forest... would only actually give you that effect while the game is in its night cycle.... Which would ruin the experience.

feed me



It is harder to do this with a seamless world, but we're pulling it off. It required a lot of thought, work, and the latest tech to make it work.

So we can take any given region and have it have different weather, atmospheric effects, and even some crazy stuff we may do in an expansion (dimensional effects, etc.).

But we can definitely keep a dark, murky forest, using your example, that way throughout the day even though it's a region within a vast seamless world.


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