the team of engineers and artists was truly phenomenal. it´s really tragic that some of that hard work will never see the light of day. there´s no doubt in my mind that we could have shipped a really fun, cutting edge ST:O if we had been given the proper time and resources. I think it´s safe to say that we were all grossly misled about our ability to exist "perpetually". say what you will about perpetual as a company, but the guys "in the trenches", making ST:O, were some incredibly talented guys. none of you got to see the cool stuff that we had been holding onto -- we had some really beautiful things forming up and it´s such a shame to lose all of that. as a star trek fan, i´m sad, but it´s way more upsetting to see so many people´s lives thrown into chaos. a lot of those people have families and have to consider relocating now. and, based on what very little i know about the potential for ST:O to be developed by another game company *cough*, ahem, well, let´s just say... I´ll probably be too busy playing the next triple-A MMO from Bioware, Blizzard, or whoever. i personally believe the thing that will make a star trek mmo cool are the fans who play the game. if they give people enough room to "play" in the star trek universe, and not totally ignore the franchise history, maybe it will be cool. |
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