I've known Rob for a long time -- back when I was working on EQ and he on their RTS games. He's one nice guy, and one smart guy.

I enjoyed his speech and found myself in agreement with the vast majority of what he said.

Concentrated Coolness and Content is King is hard. Balancing quality and quantity.

We obviously chose the higher tech route, but I don't think either of us is wrong or right here, especially short term. Although I am confident many WoW players will move to Vanguard, some won't. We will have a harder time in regions of the world where people have lower end machines. But where it will pay off is our tech will keep our game looking good longer. And logevity/retention is also king for us.

And I do have an issue with character advancement being too fast and then people running out of things to do -- just having them role an alt means you are confident that there is no other game out there that might lure your players away.

Soon there will be

No, leveling shouldn't be tedious and of course, one of the messages we are concentrating on both in house and in our marketing/PR is that challenge doesn't have to equal tedium. But zipping through to the end game and seeing a dungeon only a couple of times before you outlevel it... I don't buy into that.

Other than that, good stuff, and as I've said many times, WoW has done so much good for this industry, we owe a lot to Pardo and the rest of Blizzard.

*bow*

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