Dual Wield Changes
To allow for a better selection of weapons for all classes, the Dual Wield designation on weapons has been removed. These weapons are now either One Handed, Main Hand, or Off Hand.
The damage on these weapons has increased, bringing them in line with pre-existing One Handed weapons. While wielding two weapons, the base delay of your melee weapons will be increased by 33%, yielding a small net gain in damage compared to what existed with Dual Wield weapons. For example: A 3 second delay weapon will instead act every 4 seconds while you are dual wielding. These weapons will also use the longer delay when determining whether or not to proc any special effects on them, gaining a more beneficial proc rate.
The damage rating on Two-Handed has also been raised slightly to ensure that Two-Handed weapons remain appealing.
If you would like to test the changes please use /testcopy add on your server and your character will be copied over to the secondary Test Server within a few days.
All Dual Wield weapons are now One Handed, Main Hand, or Off Hand. Enjoy the greater selection of weapons now available to classes
While wielding two weapons, the base delay is increased by 33%
Two handed weapons now do slightly more damage
A few, powerful weapons will be flagged Main Hand but the majority will be useable in either hand if your class can dual wield.
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