Quote:
Originally Posted by Demila
I'm not a statistition myself either, but I know that there are tests you can carry out on "supposedly" random data to determine just how random it is, and how much variation you should expect between the "sample mean" and the "true mean" of a population depending on the size of the sample.
A lot of people are surprised by just how big the differences can be between sample and true mean even for comparatively large samples.
Demila has a good point that I think we have all encountered in computer gaming. I, myself, had a battle royale with some coders when my "happens 1 in 3 times" event kept happening around 90% of the time. The fact of the matter is - and I have been thoroughly convinced of this fact - that on the scale of a single player, or even a guild of players, it's very difficult to confirm a low drop rate in percentage. Your empirical data will appear all over the place, with some awesome streaks and some terrifying dry spots.
I am not invalidating Jakys' work at all, in fact I very much am pleased that my drop rates are being put to the test and checked out. That being said, 8% compared to an expected of 10 and 4% for the 2 evidence types is a fairly good match in my opinion.
The bottom line that I want to stress is that the guild hall requirements was intended to be time-consuming and difficult. Most guilds that have reported to me have stated that after trying to gather the resources from the various spheres that the Adventuring and Harvesting requirements have been more daunting.
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