Quote:
Originally Posted by tad10
The Unreal engine sucks for an MMO. And yes it would help the gameplay to switch. And yes they could switch to a new engine. And yes it'd be a bitch and three/halfs. And No they're not going to fix classes let alone put in a new engine. So no fucking point in continuing this discussion.
Edit: And I'm a former UNIX sys admin whose used to support fairly complex system programming so I have some fucking clue about what I'm talking about and what they could do. You just build a fucking tool for the art, quest and mob imports. Automation it's whats for dinner. The middleware should provide its own tools for recreating your classes and etc. This leaves recoding Boss encounters and etc. It's still a bitch and a half but it isn't like the fucking moon program that you seem to be making it into.
The unreal engine does not suck for MMOs.
The reason Vanguard became so unworkable was because of someone-I-won't -names ego demanded that no line of code from Epic exist in the final release.
Yes it's difficult rewriting the network code, yes it's difficult removing unreal script, but it is not unworkable and it's a highly advanced engine that really has no comparison.
No matter what people outside of the industry think, Epic's engine is on its own level far above anything else you can purchase. It really does stand alone. Except any engine will preform like Vanguard when amateur and inexperienced egotistical coders are involved and decide that everything should be rewritten from scratch. There's so many features that to this day have not been put back into Vanguard that came straight out of the box with the base unreal engine.
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