While RMT's and the secondary market do create issues in the economy we try to limit the effect we allow them to have on a players experience.
Removing a method for players to interact and trade and engage in a player economy removes an aspect of these games that many enjoy.
While some may not craft or use an auction house or ever try to sell a single piece of gear there are many that do.
We will continue to combat the Secondary market, but we will do our best not to sacrifice the entertainment of our players.
Thanks all
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