Quote:
Originally Posted by Leishiu
Bladestaff still looks like a bloody christmas decoration though. :/

Yea, the "glowing" outline just doesn't look good on some models, varying by the particle cage and the # of vertices within. I somewhat recently made it very apparent that only Art or I will be adding particles to weapons in the game; the color and particle-type of the Purification weapons wasn't my choice originally (all the haters should realize?). Granted, that doesn't prevent all screw-ups (like me adding the outlines to MoP bows) but it will prevent most of em :) From now on out, if anything gets borked, it's most likely my fault. Even if not, will be my chore to get it fixed, heh.

On the other hand, does it look bad to you just because of the general glow or because of the intensity of the glow? The size/intensity of the particles are easy enough to customize, just need a bit of time and a client-side patch. If all of that was database controlled, I'd be adjusting it every patch; unfortunately, we have to patch the adjustments to all clients and that adds to bandwidth costs as well as it just being a pain in the arse, heh.

In the end, you can blame it all on me if ya need to. Will try to get it fixed as best as possible, though :)

Preference for one of these, if any, or would just rather have it plain until the higher "tier" particles come into play (which we already have):


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