Quote:
Originally Posted by UnchainedAcolyte
I think certain concessions made actually were constructive. A variable death penalty and the addition of regional brokers were two of those. While it may have alienated the most masochistic of the hardcore players, it softened the blow for casual players and allowed those of us who don't mind the occasional corpse run to do so, not to mention simplifying buying and selling.
I wish leveling were slower, due to content issues. The major issues I've seen have not been a lack of interest in POI's/dungeons or frustration with leveling but the ability/willingness by players to actually hunt and find them. I've tried to direct players to areas with quests/dungeons that were level-appropriate and I think if that were done more, players would be less concerned about their level and grow to appreciate a content-based focus.
We also need to make sure there is great loot in the dungeons, that there is an altar nearby if you need to summon your corpse, make sure the penalty for summoning your corpse isn't too painful so people will take some risk and explore the depths of the larger dungeons, etc.
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