Quote:
Originally posted by Lizard;106397
SWG was like this, before it was turned into a ghost town by macro-grinding wannabe Jedi. The player cities offered useful resources to all players and thrived if players visited them.
Indeed. Many of our core ideas when planning player housing and then player cities came from SWG. We do plan on taking the player city aspect of it a lot farther than SWG did, and we have zoning and some other mechanics in there to avoid some of the SWG problems.
If fact, you could go farther than that. While Vanguard is a diku/EQ/etc style game at it's core, we did our best to incorporate new ideas (like Diplomacy) as well as to take the best from previous games and integrate them into Vanguard. While the guys behind SWG and UO I don't always agree with, or their approach (usually make a broader game and then a deeper game, where I think you need to go deeper first and then broad), and while they are friends of mine, we did put a lot of effort into crafting, player housing, player customization, user controlled boats (not really seen since UO, a tile based game), etc. to reach out to those players who like that aspect of a virtual world and, quite frankly, because we think they are cool and should be included in any modern MMOG.
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