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Thema: Crafting Guide auf engl (Bitte verdeutschen =))

  1. Standard Crafting Guide auf engl (Bitte verdeutschen =))

    Also ich mach diesen Thread hier absichtlich im Offtopic, weil ich will dass ihr mir das hier aufs deutsche übersetzt !!!! SOFORT !!


    Also wenns jemand langweilig is .... ran ans Leder




    Crafting Technique- Pristines
    Copyright 2005 by Iaria of Antonia Bayle server
    How to make a pristine ‘every’ time on Everquest 2
    Version 1.0

    Introduction

    There is an ‘essential’ technique to even the simplest crafting that works
    for every single trade skill- even though it is implemented in slightly
    different ways and requires some practice and style to get ‘just right’. It
    took me talking to a variety of people and then step-by-step implementing
    the advice and using trial and error to gradually discover the layers of
    this. Once I fully understood it, I realised that it is actually very simple
    to understand when explained correctly. So why, then was there no simple
    guide or explanation? I decided to test the theory. I went into the game and
    when I bumped into the first polite, roleplaying crafter harvesting in the
    wood near Castleview I asked them if they would like help in the art of
    crafting. Then, out of character, I explained step-by-step the entire
    process I am about to explain here: I basically wrote a guide in-game.
    Before I was even done, they had said “This opens up a whole new world! I
    never imagined…” They easily could take it from there, but I wrapped up all
    the details. They took it, and used it well. So the question remained: why
    isn’t there a guide? I had my suspicions. I went into the crafting channel
    and explained that I could make a pristine almost every time without
    exception and was glad to share it. I was immediately “shot down”- some did
    not know, and were curious, those who did know either outright denied it or
    they attempted to nitpick. “Not EVERY time…” Finally, in a tell, someone
    explained, ‘Yes, okay, I know you can do it I do it too. But you shouldn’t
    tell everyone.” Why?

    I believe in a freedom of knowledge, and in helping everyone to learn to
    better understand how to live in Norrath. Those who do not want this shared
    (that is, almost everyone- those who share it, only share it on a small
    scale) are worried about 1) Profit. The less that make pristine, the more
    money for those who can do it 99 percent of the time (if you want to
    estimate down, let’s say 95 percent of the time at least). Whatever the
    percentage is- it works well, and many don’t know it. 2) Nerfing. They are
    afraid that if everyone “figures out” the system, it will be changed. I
    think the system, however, is difficult enough- and if understanding it
    means they will change it, it is unfortunate however I would like to think
    their goal is improving it and not simply making it unpleasant. After all,
    if it was too hard or unpleasant, nobody would play- and they don’t want
    that.

    Since I feel the system will only be improved with further knowledge, and I
    do not think good competition will be unhealthy at all, and most importantly
    since I would have appreciated the help of a clear guide like this as I
    learned crafting I will share with you what I have learned. Now, this varies
    a little in implimentation from craft to craft AND it takes a little
    experience and skill to really “make it almost every time”- if you make a
    mistake or get ‘lazy’ because it takes too long to make a “white item” (your
    level) you could end up loosing the pristine. Also, there are undoubtedly
    further techniques I have NOT learned. I invite people to share these with
    me if they like- and if not, please realise that my guide is just a starting
    point for everyone to begin from. If you already know all that I have in
    here- good for you, this guide is not for you but for those who do not.

    I have “figred out” everything here myself- that is, the basic technique of
    keeping pristine. I got helpful advice and tips along the way, but nobody
    “put it together” for me like I am doing for you. There are points where
    someone gave me a piece here, a piece there, and by using these tips I
    refined my work. I try to give credit where I can. At this point I have a
    level 19 alchemist and level 15 scribe, so my understanding will come from
    this background. However, I have used this technique with food makers, and
    carpentry as well as beyond.


    What is it?

    Okay, I do not like to build suspense. I’ll summarize what this big “trick”
    is immediately and let you decide if you want the details. All it is, is
    understanding how the buttons work properly to allow you to balance the
    green bar (durability- I will use the term green bar however, since I find
    it most simple) and the blue bar (progress) and let you reach completion
    without loosing the pristine level (the highest level of your item). To some
    extent it requires some skill- but the very beginner could still keep it up
    at pristine if they did not mind it taking longer. The real skill is in
    trying to balance speed, the difficulty of the item you are making, and the
    chance that you might hit a “mistake” and the green bar could shoot down.
    The amount it shoots down varies depending on your level and profession, as
    well as skill with the particular trade. So this is why I refer to being
    “lazy”. If you know that the item is hard and the risk of loosing green bar
    is high, then you can ‘play it safe’ by doing nothing but raising your
    durability non-stop. This will mean completion will take a VERY long time
    potentially- but it will also ensure a pristine item when finished.

    This is it. This is the ‘big secret’. It is not hard, but it can be hard to
    figure out without someone to guide you. I will gladly, now, be that guide
    and try to explain the details. You will need a basic understanding of
    crafting already to use this guide properly. If you cannot make items
    already and do not at least basically understand how the system works then
    there are other more simple guides to start with.


    Part 1- You Really Push my Buttons


    I did not realise until around level 15 or so that there were more than just
    three buttons for my skill. We must begin by explaining what the buttons are
    and how they work. For some of you, simply understanding the buttons better
    is all that is necessary- you can take it from here. Many of us just don’t
    realise they have a purpose- my first understanding was that it was kind of
    like paper rock scissors. You chose the symbol that fit the problem, fixed
    it, and life went on. That is only the most basic level of crafting,
    however!

    There are three basic button types, and I will create names to use here-
    though I am sure there are many other kinds, some official and some not. To
    find out which button of your particular tradeskill is which, alternate
    click on the button and examine its properties. It clearly explains what it
    does.

    First, for terms, each Teir is defined by level 1-9 at Teir 1; 10-19 Teir 2;
    20-29 Teir 3, etc. You start with three buttons that are given to you for
    Teir 1. When you reach Teir 2, however, you gain three more buttons- same
    ‘sign’ on them, different purpose. Each teir, however, uses these three
    types of buttons below.

    Power: The “power” button is the button that uses only your magic power, and
    the result is that it increases blue bar (Teir 1, Teir 3, etc) OR green bar
    (Teir 2, Teir 4, etc. skill) progress by a certain amount (until Teir 3,
    this amount is 9- at least for my alchemist). This is the ONLY button that
    uses magic power, and the only button that has NO other consequences.
    Chance: The “chance” button is the button that increases your blue or green
    bar progress, but costs you a chance of success reduction (3% at Teir 1 and
    Teir 2). If you don’t succeed, the result is that an error can happen and
    suddenly bring down either your blue bar, green bar, or both at the same
    time. At higher levels, this is a major problem and worry.
    Trade: The “trade” button, quite simply, increases the chosen bar in
    exchange for around twice as much from the opposing bar. So, I might end up
    using trade and get 10 progress on my green bar, but loose twenty progress
    from my blue bar. This might not be immediately apparent, because that is
    +10 to whatever you would already get added/subtracted to that bar, and –20
    from whatever you would already be added/subtracted from the other bar.

    There are three buttons, but TWO general types. What I will call Blue Bar
    (progress, the first three you ever get) and Green Bar (durability, which
    you first get at level 10 in crafting). Blue bar buttons raise, of course,
    your blue bar according to the rules given above for each button. Green bar
    is the nifty new discovery that adds a whole new dimension (that many sadly
    miss) to crafting- it raises your green bar! This is the key to this guide-
    because it is keeping the green bar from falling below the pristine level
    that allows you to make pristine. The Teir 2 buttons are the first green bar
    buttons, and the first to allow you to control the ‘fate’ of your item being
    pristine or not.

    Each teir you will get three more buttons, and they alternate. Teir 1 is
    blue bar, Teir 2 green bar, teir 3 blue bar, teir 4 green bar, teir 5 blue
    bar, etc. Each time they cycle, however, they also become more powerful to
    my understanding. This guide is designed to help you as soon as you are
    level 10 or above. If you are not, you should not fret- reaching level 10 is
    very easy, and if there isn’t a simple guide up to help then you should let
    me know. I made level 10 on one character simply by cooking food. I knew I
    would not be a cook, but it does not really matter up until that point- and
    food ingredients are very easy to get, since there is less competition for
    them. So cook until you are level 9 and cannot go any further- then choose
    your profession at the docks and start using this technique after you turn
    10.


    Part 2- Pieces of the Puzzle



    Ticker

    You will find quickly there is a pattern. Every so often, your bars either
    raise or lower. We will call this a “tick”. Every tick, your progress is
    re-evaluated and goes up or down. Within this tick is the time you can use
    your buttons. Now, what I did not know is that you can use MORE than one
    button at a time- up to three. Simply press them one at a time in a row. I
    set my hotkeys so that my keys up in the following fashion, as an example.
    1- Green Power

    2- Green Chance

    3- Green Trade

    4- Blue Power

    5- Blue Chance

    6- Blue Trade


    I know one crafter who never has, and never will, used Blue Trade. Why?
    Because it is the riskiest gamble of them all if you are worried in the
    slightest about your green bar. I only use Blue Trade when I am making a
    very easy item and not worried about the green bar dropping dramatically.
    There are difficult items you may make where using ANY blue keys, instead of
    constantly using the Green buttons, will result in a dramatic green bar
    drop. So, as you can tell, in those cases uses Blue Trade would be quite
    stupid, not to put too fine a point on it.


    Timers

    All Power buttons are on the exact same timer, as are all Chance, and all
    Trade. The timer lasts one tick (as defined above). This means you have a
    choice each tick- you may use either Green Power or Blue Power, Green Chance
    or Blue Chance, but NOT both. You can use up to all three each tick.
    Potentially, you could even mix them up (though I haven’t really done this
    much myself- I usually choose one color (blue or green bar) needed per
    tick).


    Problem Events

    Problem events do not occur every tick, obviously. When they do, they happen
    at the VERY beginning of the tick. So, if you wait to see if one appear
    before pressing your two or three buttons, you can avoid mis-pressing a
    button and having it blow up in your face. Thus there is the pattern you
    develop- tick, check for problems, fix problem OR press Power, Chance,
    Trade; rinse and repeat as necessary.


    Craft Variances

    I did not personally know this until a day or two ago when I spoke to
    another person about their “style”. Each profession and work- forging,
    versus apothecary, versus alchemy has a slightly different ‘style’ and feel
    to it. Doing scribing and alchemy I have just yesterday noticed this. Sudden
    drops in one or both bars occur much more frequently in scribing than in
    alchemy- there are some risks you might be able to take easily in one, but
    would kill off your pristine very quickly in another. So you will find that
    perhaps in your craft you can use Blue Power and Blue Chance a lot, or even
    all three Blue’s… but in another trade, if you use Blue Chance you will
    start a “chain disaster” rut that you can’t get out of easily. What this
    means is, as I was told, in some crafts once you start a ‘mishap’ chain, it
    continues for a while and can be quite fatal to your work. This is a good
    example of a craft variance.


    Ruts and Sprees

    The “climate” of your crafting changes from item to item based on the random
    numbers generated- but usually the changed ‘mood’ will settle in for a short
    time. You may find for several goes at a time things seem to fail more than
    usual, then things seem to be kind of smooth for several goes, and other
    times things keep going up, up, up. This is different than skill or item
    related ups and downs- this is the ‘climate’, as I will call it, and it
    changes regularly regardless of your item or skill (though more dramatically
    depending on those factors). When doing a hard item you may find that the
    green bar goes down relatively slowly- perhaps you can even use blue bar
    skills. But watch out- the climate could drastically change the next time,
    and suddenly you are constantly loosing green bar and must press those green
    buttons like a madman to avoid loosing pristine.


    Invisible Green Bar and Never-ending Blue

    The Green bar and blue bar both have their own ‘secrets’. The green bar’s
    secret is that once it hits the top- it keeps going. You just can’t see it.
    It will go as high as you want it to go- minus the occasional bumps and
    lowerings. If you are doing a really hard item, you can build up a HUGE
    buffer of green- and your blue bar may not really go up much at all while
    you do it using the Green Steoid method (shown below). Then, once it is up
    high enough, begin to try another method (either blue buttons only, or maybe
    just Green Power and Green Chance and stop using Green Trade which will
    lower the blue bar).

    The blue bar’s secret? It never goes below zero, and there is no consequence
    for keeping it there. So they balance out. The green bar can go far, far
    above the top- the blue bar can never go below the bottom. I might note that
    some people fear that if this becomes too commonly known, that the
    developers will change this and cause some consequence for the blue bar
    hitting 0. I personally think crafting is still pretty difficult, and that
    doing this would be a mistake on their part- it takes a LOT of work and
    skill to make a decent living and crafting even with the little advantages I
    ’ve discovered. I think I, and many others, would probably consider quitting
    or lessening our time with the game if they made it more difficult or added
    more hindrances.


    Putting it all together

    The big question to ask now, that I would ask myself, is “Which buttons do I
    press?” Well, upon taking all the elements I gave you above, I could just
    say “figure it out”. Quite truthfully, there are a LOT of different ways to
    do it- and each craft varies as I said above. Let’s look at basic
    techniques. First of all, usually, when I face a “problem tick” I will JUST
    press the button that fixes it, then wait until the next to continue my
    cycle. If the problem button happens to be the beginning of my three-button
    cycle I will go ahead and keep it up. This is a technique too- sometimes I
    will press only green buttons, to keep my green bar up, but when a problem
    occurs I will fix it with a blue button. Play with it.

    Green Steroid- A common and very practical technique to keep your green bar
    up. After the tick, if there is no ‘problem’ to fix, press all three
    buttons. I usually press them in my preset order- Power, Chance, Trade.
    Press them individually, one at a time, and you won’t “miss” any. You’ll get
    a feel for the speed you can press them at- too fast, and you miss one, but
    you can easily press them all and still have time remaining in the tick. If
    you “loose your rhythm” and find that all the buttons won’t recharge in a
    tick- rest that tick, then start again. The Green Steroid is the only “safe
    steroid”. Why? Because if your green bar goes too low, you will loose item
    quality PERMANENTLY; BUT if your blue bar goes too low you can always bring
    it back up! You can lower your blue bar to 0 and keep it there as long as
    you need if you have to, to raise up your green bar. You can use this
    steroid as LONG as you want, with no permanent consequences except for it
    taking longer.

    Blue Steroid- This is the dangerous steroid. All wild gamblers and risk
    takers, give this a try! It is the same yet opposite of the green steroid.
    Simply use Blue Power, Blue Chance, and Blue Trade during the tick. This
    will BOOST the speed of your progress fairly well- but there is a risk that
    the green bar, which goes down naturally anyway, will go down even more
    dramatically. Use this steroid only if you feel you have the item down pat,
    or want to take a risk. Just remember- it is only by risk taking you may
    speed things up, but only by risk taking that makes this “pristine every
    time” method 95 percent successful instead of 99.9 percent successful.

    Green Balance- Press Green Power and Green Chance every tick, but do not
    press Green Trade. This means you will NOT take away any blue bar but will
    still be helping the green bar to stay up. This is great for two
    circumstances. 1) You are doing a very hard item, and keeping the green bar
    up is hard. So, after using the Green Steroid a while, you change to Green
    Balance and that lets you keep green up while slowly raising Blue. 2) You
    are doing a fairly easy item, but for the first quality level or two you use
    Green Balance to make sure the green bar is up there before switching to
    blue to finish the job off.

    Blue Balance- This is THE best and most popular way to use the blue buttons.
    After I learned more about them, I very rarely ever use Blue Steoid but I
    often use Blue Balance to speed things up when I feel it is safe. Blue
    Balance is Blue Power and Blue Chance, leaving out Blue Trade. (Note- for
    those who want to spice things up a bit, you always could press Blue Power,
    Blue Chance, and Green Trade… but it may end up meaning you just gain and
    give away the same amount. I don’t mix it up- but feel free to try)

    Green Blackout- I call this blackout because it is a “power saver”. What do
    you do when your item takes too long to make and your power is getting low,
    or out? Well, you either stop pressing buttons except to fix a problem, you
    take a potion to help raise power (oh, and you should ALWAYS make sure you
    have the appropriate level of drink in you every time you craft!), or you do
    Green Blackout! Green Blackout uses Green Chance, and Green Trade. It lets
    you REGAIN MAGIC POWER, yet you loose MINIMAL green bar. (NOTE- If you want
    to keep up some green bar without loosing blue bar with Green Trade, then
    you could stick to just Green Chance alone. Same with Blue Blackout and
    using Blue Chance alone)

    Blue Blackout- A very risky blackout solution, but usable in combation with
    other Green ticks, or if your item is easy enough. You use Blue Chance and
    Blue Trade to bring your power up again- but be wary, because this can
    REALLY put your green bar at risk if you aren’t careful.


    Step 3- Boosting Experience with Pristine


    This is less button related, now, and a little more connected to the items
    you craft. One probably already knows that the first Pristine item you make
    for a specific item type, you get special experience for. This is the same
    for items made using alternate ways. For example, I can make pristine iron
    gual ink using apothecary and get extra experience. Then, I can make
    pristine iron gual ink using alchemy, and get extra experience as well!

    The trick, then, for gaining levels quickly now that you know the basis for
    making pristine is to make one pristine of every item you can make for your
    current level. As an alchemist, for my early teens that meant I made one of
    every potion. Once I reached the point where potions weren’t available, and
    skills were instead, I made one of every skill. With my scribe Iaria, it is
    even easier since she has so very many spells she can craft! She has been
    able to make it to the next level by just making one Pristine of every
    individual spell. And since I can make pristine every time I try, at this
    point- even though it can take a while at times- it means a very quick boost
    up to the next level.

    Making a pristine with something like scribing is VERY important, because
    the ingredients take a LOT of time to get and the profit is much lower if
    you do not make pristine. This way you can gain levels AND get a decent
    profit. Of course, I realise that once more people make pristine the economy
    will go down- but everything works together, and just as the selling price
    goes down so will the costs of what you buy go down too.

    Conclusion

    This is the end at this point, for version 1.0 of my guide. I am sure that
    there may come a point where there are things to add or I find things I
    forgot. Please feel free to in-game mail Iaria on Antonia Bayle if you have
    polite suggestions or advice for additions. I have a feeling that, after
    this guide goes out, other guides will follow- because the main reason other
    guides have not come out is that people feel it safer to keep the knowledge
    in their own circles. I hope my sharing of knowledge has allowed you, dear
    reader, to understand the game better. Do not be daunted by crafting-
    rather, be encouraged to know that it is possible to understand it and grow.
    The techniques I have given you alone are enough to let you craft well and
    simply and find success- but through practice, learn and alter it to find
    what works for you.

    Thank you all. Feel free to roleplay with Lady Templar Iaria at any time on
    Antonia Bayle.

    This Guide is designed for the game Everquest 2, copyright Sony. I have
    given this guide to specific sites to host it- please mail me in-game if you
    wish to request permission to post elsewhere. This guide is written by ME,
    Iaria, and it is my property- do not alter or change it OR remove my name
    from it without my written permission.
    Teile Dein Wissen, so erlangst Du Unsterblichkeit!

  2. Standard

    Gibts davon nicht schon eine Übersetzung im Netz? Ich glaube sowas schonmal gesehen zu haben...

  3. #3

    Standard

    Der Thread passt aber trotzdem nich nach offtopic und der Titel war ungenau

  4. Standard

    Jawohl, edler Foren-Administrator !!

    Kommt nimma vor ...
    Teile Dein Wissen, so erlangst Du Unsterblichkeit!

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