Mel: Crafting in the past has been sometimes termed "a click-fest". With Vanguard:SoH being a third generation MMO, how will Vanguard differ from MMOs in the past?
Silius: Hard to get around the term "click fest" when that is the primary way you interact with the game world. Whether it be through key presses or mouse clicking, we are not beyond that point just yet.
Our philosophy and goal on crafting, we hope, will be a refreshing change to people who tend to craft other MMOs like ours. Our focus is on the interaction of the spheres and how each sphere can advance independently, but working with other spheres is certainly a good idea.
We wanted to make the process of crafting a little bit more involved, make you feel like your decisions were important and how you set up your character and gear made a difference in what you could and could not make and how well you did.
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