There's more than a little misunderstanding going around about our reasons for the removal of certain quests in the last game update. It isn't that we wanted to downsize the newbie experience or remove content on some whim; we want the quests in our game to provide a consistent level of quality and not cause players (especially new ones) needless frustration. Saerkin explained our reasons quite well, so please read his post again before assuming that we have some other agenda.
The quests that were removed were largely ones that required a significant amount of zoning. While experienced players have learned tricks to minimize the number of times they go from one zone to another, new players haven't. Staring at a loading screen while going back and forth to complete a minor quest isn't something that enhances the appeal of Norrath. Neither is making a random delivery that doesn't tie in to the story of the world or your character. Having some of these quests is fine, but having too many can actually water down gameplay rather than add to it.
Quests should add depth and substance to the world; they shouldn't exist only for the sake of having a certian number of quests available. We've added so much content to the game since launch, especially at the low levels, that we can trim away some of the quests that don't fit into our goals for providing accessible, compelling content.
Honestly, asking us to concentrate on addng content is like asking birds to fly or fish to swim. It's what we do every day, in every game update, adventure pack, and expansion. You don't have to worry about us stopping; it's what we're here for.
As much or more than any other MMO team, we have devoted a lot of time and effort to improving and revising our older content. We've done numerous zone revamps, including a whole new tutorial and newbie experience. We will continue to raise our standards of content quality, and if that means removing some of the stuff that doesn't measure up, that's okay. We will always be adding more, resulting in a net gain and improved experience for all our players.
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Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II
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