Anything else you want to say about combat?
You and I been talking about combat for a long time! Let’s see. We’ve got the archive system that EverQuest II had. Like I’ve said, we’ve gone through lots of exercises to make sure that every class feels and plays differently. The classes have complexity in them, but that’s another thing. Did this experiment work? No, it didn’t, we’ve got to change. Some of the classes have changed fundamentally because the initial thing didn’t work. It’s easy to say “you tank the best”. If you want to say that the Sorcerer does the most damage of anyone than that’s how you feel different. Our approach is harder, but I think that ultimately it’s going to pay off better because you’ll have situations where you’re forming a group and you won’t need specific classes – you need somebody from an archetype. There are lots more people out there playing Paladins and Dread Knights than there are playing just Warriors. |
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