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Hot Fixes - 10/29/2008
Greetings!<br><br>It's been a busy day here in the studios! 1.0.4 went live introducing our new Witching Night in game event and plenty of new fixes. But wait, there's more! Here's a fresh round of hot fixes for today to top off all the goodness:<br><br><span style="font-weight: bold; color: rgb(205, 71, 7);">Capital Cities</span><br><ul><li>Additional polish has been applied to captured Capital City boss encounters.</li></ul><br><span style="font-weight: bold; color: rgb(205, 71, 7);">Content</span><br><ul><li>Ulthuan's Fury: Interacting with the Ironroot Branch will now correctly summon the Forest Spirits.</li><li>Restless Vengeance: Fixed an issue that was preventing players from obtaining this quest again after abandoning it. </li><li>Give 'Im Wot He Wants: Fixed an issue that was preventing players from summoning the Giant, which was causing them to become stuck on the quest. </li><li>Arming the Militia: Each Defender Corpse players interact with on this quest will now give only one quest item. </li><li>Riding to War: Players will once again be able to interact with the Captured Citizens and advance this quest. </li><li>Lightbringer: Revised a step of this quest which was causing players to become stuck. </li><li>The Ebon Flame: Fixed an issue that sometimes prevented players from obtaining this quest after abandoning it. </li><li>Press the Attack: Players will now only be able to kill the Silversong Bladesingers by using the Hellcannons, as directed by the quest. </li><li>Nurgling Nuisance: Added a missing waypoint for this Order-only quest, and also corrected an issue that was erroneously allowing Destruction players to obtain the quest. </li><li>Bastion Stair: Fixed a few issues with the Boss monster spawns and abilities in this dungeon. </li><li>Fallen Keep of Grom Rodrin: Fixed an issue that was causing guards to spawn endlessly within this public quest. </li><li>Fallen Keep of Grom Rodrin: The shrines in this Public Quest can now be attacked at melee range. </li><li>Burn Rock Tower: All Dwarf NPCs in the vicinity of this Public Quest will now grant influence properly when killed. </li><li>Blighted Herd: Fixed an issue that was preventing players from being able to advance this Public Quest beyond Stage 2 by destroying the Herdstone. </li><li>The White Tower of Hoeth: This Public Quest will once again properly recognize player contribution when determining loot distribution. </li><li>The Bile Lord in the Bilerot Burrow dungeon in the Inevitable City can once again be killed. </li><li>Hellglaive Bloodknife NPCs in Caledor will now respond when attacked at range.</li><li>Players will now arrive at the correct location when zoning from Bastion Stair to Chaos Wastes.</li><li>Blood Focus: This Public Quest will now drop the appropriate range of loot bags.<br></li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Items</span><br><ul><li>Old Breath: Players will no longer receive erroneous test messages when right-clicking on this item.</li><li>Mote of Zzangal'Nes Nalanel: This item no longer spams the player's chat window when that player is attacking NPCs. </li><li>Hardened Obsidian Orb: The enhancement slots have been removed from this item, as they were placed there erroneously. </li><li>Vault Gem: Fixed an issue that was allowing this item to be used repeatedly without delay, affecting the performance of the game client. </li><li>Sack of Rotting Fruit: This item can no longer be sold.<br></li></ul><span style="font-weight: bold; color: rgb(205, 71, 7);">Realm vs. Realm</span><br><ul><li>Thickmuck Keep will now spawn only guards of the proper realm after the keep is claimed by a guild.</li><li>Improved the behavior and pathing of Fortress Lords and their guards to ensure that they provide a suitably challenging encounter for players. <br></li></ul><br>
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